T110,000 / WARRIOR TOTAL
Element bonus
Automatic. Each exploded tile of your own element earns +1. Your own element scores base 80 per tile, the other elements 40. For an Air warrior, four Air tiles score 4 × (80 + 1) = 324; four of another element score 4 × 40 = 160.
The bonus rises by +1 every fourth milestone: +2 at 36,000, +3 at 78,000, +4 at 136,000. These are warrior-total thresholds, not a guarantee that finishing the corresponding level unlocks them.
T236,000 / WARRIOR TOTAL
Bombs
Match 5 or more of your own element to create a bomb. Only one bomb is created per resolve, from the largest qualifying match. After a swap, it appears where your moved tile landed. The tile becoming a bomb still scores.
- Bomb + a normal tile of the same element: every tile of that element on the board explodes.
- Swap two same-element bombs: clear both bombs’ rows and columns.
- Four same-element bombs clear the whole board when you swap two of them: line up four in a row, a column or a 2×2 square, then swap two of those four bombs with each other. Four bombs side by side do nothing on their own, and sliding the fourth bomb in with a same-element tile is an ordinary bomb swap.
- Swap different elements: they only change places; no bomb blast.
Normal line clears leave bombs intact. Bomb blasts count as Element Score, without a line multiplier. Every destroyed element gets the +8 bomb bonus; it rises to +16 at 136,000.
T378,000 / WARRIOR TOTAL
Transformation
Automatic. When your own element explodes, every normal tile of the mapped source element transforms. Bombs, obstacles and the falling piece stay unchanged. A bomb detonation does not itself trigger T3.
Transformation by warrior| Warrior | Transforms |
|---|
| Fire | Water → Air |
|---|
| Water | Fire → Earth |
|---|
| Air | Earth → Fire |
|---|
| Earth | Air → Water |
|---|
It triggers at most once per resolve step. Tiles exploded by the resulting cascade get +12, whatever their element; the next T3 milestone raises this to +24. It does not stack with T1.
T4136,000 / WARRIOR TOTAL
Signature skill
Hold the touchpad still for 1.6 seconds. Gravity must be Down. Each use spends one T4 charge, even if a valid activation does not change the board.
After unlock, earn +1 charge at 25%, 50% and 75% of a level’s goal: at most 3 new charges per level. Keep unused charges between levels, with no storage limit. Thresholds crossed before unlock do not award charges retroactively.
- Fire: destroy other normal tiles in the eight cells surrounding your Fire tiles. Fire tiles stay; affected columns fall.
- Earth: Earth tiles crash to the floor, crushing normal tiles in their path. Matches at the floor explode.
- Air: everything lifts and settles down, filling every gap across the board. Then matches resolve.
- Water: Water tiles rush to the right wall, sweeping normal tiles in their path. Then matches resolve.
Tiles destroyed by T4 and its chain get +16, whatever their element; this rises to +32 at 528,000. The first unlock pauses the game for a short tutorial.
How do bombs and obstacles interact with T4?
Fire leaves bombs and obstacles untouched directly. Earth and Water stop at obstacles and foreign-element bombs. If a same-element bomb is present, it detonates that element and the sweep is skipped. Air tiles pass through fixed obstacles but cannot occupy their cells. T4 does not directly damage obstacles; resulting eligible matches can.